![]() ![]() Its crimson tones take you back 200 years without a problem. The artwork on the boards and cards is nothing short of spectacular. ![]() On top of that, there are wooden tokens for coal, iron, and beer. There’s the double-sided main playing board (with the back side behind purely cosmetic), 4 player boards, 180 building tokens, a deck of cards, and coins. It achieves a lot with (relatively) little. With the currently popular trend of inflating complexity and game mechanics that designers manage to stuff in a single game (resulting in a ton of components, fiddly moving parts, and a long set-up), I was pleasantly surprised by the minimalism of Brass: Birmingham. I knew that it was quite a highly rated and fairly complex resource management board game and that was about it. I’ve got to admit that I haven’t played Lancashire, therefore I didn’t quite know what to expect with Birmingham. Playing time: 60-120 minutes, depending on player count. Players: 2-4, works well with all player counts. Factsĭesigners: Gavan Brown, Matt Tolman, Martin Wallace But since your hand is 8 cards large, you always have more options. Birmingham builds on those foundations, fortifying them, and erecting a mighty factory above, a factory where every single machine and person moves in perfect harmony. One of them was Birmingham, a centrally located hub for many of these industries.īrass: Birmingham is a sequel to Brass: Lancashire (another area that changed heavily during the industrial revolution) which had mostly positive reviews, although it was not perfect. The potential to make money was substantial, and some cities rode the big industrial wave with great success. The situation was a breadbasket for enthusiastic entrepreneurs, innovators, and industrialists. Cities boomed (with beer often being a healthier choice over water) with housing and factories, hills mined away, and the sky darkened as a result of all the smoke. The world changed enormously in just a generation or two. Technological advancements allowed for easier manufacturing, mining, and transportation. The industrial revolution was one such period. I’ve always been a big history fan, with certain periods that particularly fascinated me. How good is Brass: Birmingham? Introduction to Brass: Birmingham Review The campaign succeeded reaching 1.7m CAD given only 80.000 CAD was pledged and both games hit retail in 2018.This review talks about Brass: Birmingham, an economy board game set in the industrial revolution. At the same time the successor, Brass: Birmingham, was introduced, adding Gavan Brown and Matt Tolman to the design team and featuring new mechanisms while keeping the same core rule-set. In 2017 Canadian publisher Roxley Games launched a Kickstarter campaign to realize a reprinting of the game under the new name Brass: Lancashire with new artwork and components as well as slightly modified rules. It was later published by Pegasus Spiele as Kohle - Mit Volldampf zum Reichtum ('coal') with additional artwork by Eckhard Freytag, and under its original name by Eagle Games and FRED Distribution (USA), White Goblin Games (France) and Wargames Club Publishing (China) 2018 reprint and successor The game was published in 2007 by Warfrog (now Treefrog) Games, Wallace's publishing company. Brass was followed by Age of Industry, which is basically a simplified (no canals), shorter (2 hours) and more accessible (minimum 2 players instead of 3) version of Brass. ![]() It is suggested to be played by ages 14 and up. Number of players 2-4 but it is best played with 4 players. Depending on the card the players draw, they will be limited in their choices. Victory points are scored at the end of each. The game is divided into two historical periods: the canal period and the rail period. The object is to build mines, cotton factories, ports, canals and rail links, and establish trade routes, all of which will be used to score points. Peter Dennis, Eckhard Freytag (Peagus Speile edition)īrass is a board game set in Lancashire, England during the Industrial Revolution. ![]()
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